Mary Rose Cook's notebook

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Neil Druckmann talking about writing the story for The Last of Us

IGDA Toronto 2013 Keynote: Neil Druckmann, Creative Director & Writer, Naughty Dog - YouTube


I love the way he describes each story iteration and why it failed. Many talks have this format, but his reasoning was is very precise.


I loved what he said about the tension between achieving top-down desires (a beautiful symbol that resonates throughout, trying to get the characters to a certain place for gameplay reasons) and maintaining the internal logic of the story and characters.


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